Kodawire — SEE EVERY SIDE. KNOW THE TRUTH.Kodawire — SEE EVERY SIDE. KNOW THE TRUTH.Home
Log in
HomeWorldPoliticsBusinessTechHealthScienceClimateEducation
Kodawire — SEE EVERY SIDE. KNOW THE TRUTH.Kodawire — SEE EVERY SIDE. KNOW THE TRUTH.

Balanced coverage of the week's biggest story. See every side. Know the truth.

By signing up for the Story of the Week newsletter you agree to our privacy policy.

Product

  • For You
  • Trending
  • Blindspot
  • Local
  • Compare
  • Brief
  • Trust

Topics

  • World
  • Politics
  • Business
  • Tech
  • Health
  • Science

Regions

  • Africa
  • Europe
  • Asia-Pacific
  • Americas
  • Middle East

Company

  • About
  • Contact
  • All topics
  • My Bias
  • Privacy
  • Terms & DMCA

KODAWIRE

KODAWIRE

© 2026 Kodawire

AboutContactPrivacyTermsTop
/
/
Back

I’ve Become An Awful Jerk Whenever I Play This Haunting Sledgehammer Game, But It’s Not My Fault

1 sources

GameSpot - All Content (XX)2h ago

Center

I’ve Become An Awful Jerk Whenever I Play This Haunting Sledgehammer Game, But It’s Not My Fault

I had only played about an hour of Virtue and a Sledgehammer prior to sitting down to speak with a few of the game's devs. The third-person, narrative-driven exploration game is essentially a walking simulator, in that you methodically explore a space and slowly uncover a story. You learn about what's happening by swinging a sledgehammer, which can shatter buildings, break open painful memories, crush generators, and destroy the androids that each house the digitized ghost of a person who was on

Original

Spectrum

L 0%C 100%R 0%