
I had only played about an hour of Virtue and a Sledgehammer prior to sitting down to speak with a few of the game's devs. The third-person, narrative-driven exploration game is essentially a walking simulator, in that you methodically explore a space and slowly uncover a story. You learn about what's happening by swinging a sledgehammer, which can shatter buildings, break open painful memories, crush generators, and destroy the androids that each house the digitized ghost of a person who was on
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Coverage blindspot: Reporting on this development is currently concentrated in other segments of the media landscape.
Coverage blindspot: Reporting on this development is currently concentrated in other segments of the media landscape.
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Factuality: High 100%
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