
There was no grand concept behind Rhythm Rat Rampage. Basika Games had no elaborate pitch for a rhythm game that would eventually combine music, bullet-heaven combat, and roguelite systems. It started with a late-night conversation. The Basika Games team started when Amiel Suarez and Miguel Querubin were simply talking about making a rhythm game when they decided to try it. Suarez, a software engineer who had been working in Singapore, would eventually take on project management, game design and
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Coverage blindspot: Reporting on this development is currently concentrated in other segments of the media landscape.
Coverage blindspot: Reporting on this development is currently concentrated in other segments of the media landscape.
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